8/19/2023 0 Comments Little big workshop factory layout![]() ![]() It focuses more on factory layout and efficiency over trying to make sure your workers are happy. Despite some minor issues, I enjoyed my time with Little Big Workshop. So if you enjoy those games, you’ll enjoy what this game has to offer. Little Big Workshop reminds me of Transport Fever series and The Settlers. So much so that I’ve had to reload a save because the pathing just broke out of nowhere, resulting in lost product and money and a gnome that didn’t move until I reloaded my save. Plan your layout just right because pathing of the gnomes becomes frustrating later on. Maybe a way to automate the process for certain types of materials like wood or metals would be nice. The planning stage could be optimized where I wouldn’t have to assign builds to specific stations over and over. You build items to sell either on your own or by completing contracts. It’s not a game where you produce items you use like Factorio or Satisfactory. ![]() Little Big Workshop is 60% business management and 40% factory. They will get tired and if you have no where for them to recharge, they won’t be as efficient or take too long to complete a job. You also need to pay attention to the needs of your gnomes by decorating, building specific machines, and furniture for them that will help them recuperate, re-energize them or relax them. This can end up hindering a build and upsetting the balance. You don’t want too many gnomes running around or impeding each other. It’s all really neatly laid out and works exceptionally well with the Switch controls. You can even designate gnomes to just do lifting to keep your other gnomes working on projects. Gnomes you hire can even be assigned to the loading bay or specific machines to streamline the building even more. Even your gnomes level up as noted by their stars on the worker menu. Once you get the hang of reading the market and building up your client base in Little Big Workshop, you’ll unlock options to expand your little factory like building walls, adding doors, creating zones for loading or unloading, recruiting more gnomes, buying bigger automation machines and even allocating skill points that will make things even easier. So, you’ll never get confused about what machines are needed for certain parts of a build. Now, if you pick an item that has a step like painting or metal working and you don’t have a machine that can do that, it will have an icon that when you click it, will take you to the shop where you can purchase the machine for that specific part of the blueprint. You can choose what materials to use if it’s for a client or you can use what you want to generate some cash. Once you select what you want to make, you’re greeted by a blueprint or plan of the item. On the upper right, you can see what it will take to build, such as skills your gnomes will need and materials. This graph can help you gauge what you can build and hope to make on returns. Along with this menu, you have the graphical representation of demand and cost. ![]() In the meantime, when you have no requests from clients, you have a Market where you can see available items to build. The gist is: Hire or fire gnomes, produce items/furniture to sell for yourself or clients on a time crunch, expand and grow your factory, create larger quantities and more advanced goods for more money. You can change their names and customize them in such a way to streamline your factory once it gets larger and you produce more items and furniture. You have 2 gnomes to start leading the charge. This workshop game will keep you on your toes. But don’t be fooled by the cute graphics. You can zoom in really close and watch as your gnomes work away. Graphically, Little Big Workshop looks excellent. There’s also an extensive help menu with pictures that further detail, tips, and tricks to get your little workshop to industrial status. So it’s not obtrusive at all, though it could be a little more in-depth as some concepts aren’t made clear right away. The tutorial is thorough enough that you can grasp what’s expected while playing normally. ![]() When you start, you’re greeted by a cute overhead of a messy desk that looks like a drafting table with your factory among it. I enjoy the pacing of Little Big Workshop because it’s set entirely by you. Management sims can be hit or miss largely depending on how engaging it is or complicated things end up being when trying to manage everything. ![]()
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